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Kipernal
Приєднався 17 лип 2010
Just for the record, if I don't friend you, subscribe to you, etc., please don't take it personally at all. I mostly use UA-cam as a tool for storing videos, not as a social networking site (in fact, the only video I've "liked" I liked by accident, heh).
Alright, that little bit of unpleasantness of the way, this is my channel where I dump whatever videos I make and feel like sharing with other people. Mostly it will probably be stuff related to SMW hacking (modifying Super Mario World, for those of you who don't know what that is), but if it's not that, it's probably a recording of me haphazardly throwing notes at a staff or messing around with the innards of some other game (Yoshi's Island, for example).
So yeah. Click on the videos tab already.
Alright, that little bit of unpleasantness of the way, this is my channel where I dump whatever videos I make and feel like sharing with other people. Mostly it will probably be stuff related to SMW hacking (modifying Super Mario World, for those of you who don't know what that is), but if it's not that, it's probably a recording of me haphazardly throwing notes at a staff or messing around with the innards of some other game (Yoshi's Island, for example).
So yeah. Click on the videos tab already.
SMWCP2 Blimp Duck Beta 2
OH MAN LOOK AT THOSE GRAPHICS (I'm being serious this time; holy crap, Dinomar, your graphics are amazing).
For more information, see www.smwcentral.net/?p=viewthread&t=52094.
For more information, see www.smwcentral.net/?p=viewthread&t=52094.
Переглядів: 2 933
Відео
I accidentally SMW's music
Переглядів 5 тис.12 років тому
I like to think of this as the audio version of eye-searing palettes. The result of a C3 project that probably isn't going to see the light of day. For those who want to know the technical details, I accidentally deleted the part of every sample that signals that the end of the sample has been reached, so every sample just sort of "bled" into the one after it. You can hear this especially well ...
SMWCP2 - Blimp Duck Beta
Переглядів 1,5 тис.12 років тому
OH MAN LOOK AT THOSE GRAPHICS. The main things missing at this point are the last attack, the graphics routine, and interaction. For more information, see www.smwcentral.net/?p=viewthread&t=52094.
Random Cave-ish Music
Переглядів 38512 років тому
Woo it's been a while. I've actually had this "finished" for a while, though for some reason it's been sitting in my W.I.P. folder for several months, along with about a dozen other songs that I still haven't finished for one reason or another. Eh. This is supposed to be one of those "more tracks are added as you advance" sort of songs, sort of like the Yoshi's Island map...if the entire game w...
SMWCP2 - Factory Level Part 2
Переглядів 2,6 тис.13 років тому
PLEASE DO NOT WATCH THIS BEFORE YOU'VE PLAYED THE LEVEL. I don't want anything spoiled, since I'm...experimenting, and I'll need feedback. If you watch this before you play it, it will be ruined. You can find a download on SMW Central's forums. Anyway, part two of my level. Note that I'm aware of most of the I wouldn't really call them glitches things that aren't quite right (like that the thwi...
Yoshi's Island Glitch Special: 9 Glitches in 1 Level!
Переглядів 17 тис.13 років тому
Wow, Nintendo. Granted a few of these aren't specific to this level, but I'm going to point them out anyway. 1: Ground pounding on a bullet bill cancels the ground pound and allows you to ground pound twice in quick succession. 2: You can get up to 6 giant eggs instead of the normal 3. This is because while Big Guys don't spawn once you have 3 giant eggs, they don't despawn either. There's one ...
SMWCP2 - Cutscene Idea
Переглядів 1,7 тис.13 років тому
Just a random idea I had for the cutscenes that would play upon entering each world: a short gag that would occur with Luigi always ending up as the butt of the joke, followed by a pan across the landscape.
SMWCP2 - Factory Level Beta
Переглядів 1,5 тис.13 років тому
For those who didn't download the patch I presented in the relevant thread, here's a video showing off the first portion of the level. If we're allowed multiple midpoints, the end of this video is where the first one would go, likely.
SMWCP2 - Factory Level Tech Demo
Переглядів 1,1 тис.13 років тому
A few things to note: 1) This is by no means how the level will look in any way shape or form. This is only to show off a single aspect of how a small part of this level will play out. 2) Ignore the glitches here and there, and especially the one at the beginning. You know which one I'm talking about. 3) The conveyer belts haven't been coded yet.
SMWCPII - Bonus Magician
Переглядів 1,9 тис.13 років тому
A custom...enemy...sort of. He runs a racing minigame (though really any sort of timed event would work) and will reluctantly give you a prize if you win. NOTE: This guy is still very much in beta, as you can tell by the fact that you win by default and he keeps bobbing up and down while Mario is powering up. The fact that he drops multiple powerups is to show off the fact that he gives you a d...
SMWCP2 - Forest/Swamp Theme
Переглядів 89213 років тому
Custom music I made for the purpose of being a theme in the forest/swamp world. Also the audio is de-synched for some reason. Dunno why. Yep.
SMWCPII - Potential Death Themes?
Переглядів 1,2 тис.13 років тому
I was sort of going for a "different themes depending on the current world" thing like in Donkey Kong Country 2. This one fixes the really awful world 4 theme from the last video, which you can see at ua-cam.com/video/V2bD7Vd_R08/v-deo.html if you really want to.
SMWCPII - Jeptak (custom enemy)
Переглядів 1 тис.13 років тому
Another custom enemy for ASMWCPII. Note that there are no proper graphics, due to my horrific artistic skills. The basic idea for the enemy is this: it aims for you for a moment or two, locks on at the last second, and then flies at you with incredible speed. The trick to avoiding it is to move out of the way just as it locks on. I named it Jeptak because, according to Google Translate, it woul...
SMWCPII - KooPhD
Переглядів 79813 років тому
A custom sprite made for ASMWCPII. Ignore the glitch sound effects (as well as the lack of sound effects in certain areas). Also note that the vials do have animation as they're being thrown, but UA-cam doesn't show it.
ASMWCPII Lava/Fire Theme?
Переглядів 2 тис.13 років тому
I included three versions here, the first is the normal one, the second excludes the lava bubbling in the background and has the awful pitch bends I had in the old version, and the third replaces the echoic piano effect with ADSR instead (and has the awful pitch bend, but you only hear one of them, so meh.).
Yoshi's Island Final Battle Glitches
Переглядів 741 тис.13 років тому
Yoshi's Island Final Battle Glitches
Another Random Custom Yoshi's Island Level
Переглядів 1,6 тис.13 років тому
Another Random Custom Yoshi's Island Level
Random Custom Yoshi's Island Level
Переглядів 2,4 тис.13 років тому
Random Custom Yoshi's Island Level
Super Mario Something-Or-Other Part 2
Переглядів 54813 років тому
Super Mario Something-Or-Other Part 2
7:35 I think they’re dead
3:00 Charging from a far distance 5:48 Getting close!
5:23
0:33 Baby Bowser Jumpscare
considering yoshi's new island, i wonder if mario (future) was sending those red eggs
Predicted again, wtf... You guys might not get what i'm saying
Yoshi Cheats Fly
3:01
Timestamps: 0:18 The fight starts 0:20 Typical battle 0:25 Charging! 0:33 Bowser deletes the platforms 0:35 Bowser turns upside down 1:06 More Bowsers appear 1:11 The Bowsers keep multiplying 2:45 The Bowser clones revert to their normal sprite 2:47 The Bowser clones charge, until there is only one Bowser left 3:30 Only one Bowser charges but he is far away 4:06 The fight returns to normal, albeit there's no floor 4:19 The first hit 5:29 Baby Bowser falls, but he falls into the void 5:35 Typical fight again 6:00 Bowser is defeated when Yoshi takes Baby Mario back then they fall into the void 6:29 Yoshi slides above the void 6:55 Yoshi and Mario duck as soon as Bowser is defeated 7:28 The game's too slow!
2:50 - 5:56 What Domestic/Sparrow Birds See When Humans Come After Them.
We miss your content
What's Yoshi and Baby Mario Jump Up?
Lore of Yoshi's Island Final Battle Glitches momentum 100
🤣🤣🤣🤣
7:27 due to negligence on Kamex part, baby Luigi and the stork starve to death. Baby Mario also died of starvation, with his corpse sitting on Yoshi back. Yoshi, not knowing what death is, just assumes that they’re sleeping, leaves Mario corpse, and considering it a job well done.
Ohio Turtle
Those glitches work on GBA version?
Be real yall saw this video back in the day as a kid, ik i did
Giant baby bowser is doing a moonwalk0:35
i like when baby bowser runed into the screen.
THESE glitches are INSANE! I wish I would never had them when I will play games on my TV
I have always thought that you lose when he gets too close
0:35 upside down junior 1:08 multiple juniors merging into one 2:46 upside up multiple juniors heading towards us 3:00 multiple juniors dancing 3:10 multiple juniors stops and swimming towards us 3:38 junior chasing towards us
5:42 he’s getting CLOSE! 5:57 Trampled!?
WHAT WHAT IS GOING ON HERE
It is NOT Bowser Junior, it is bowser as a baby, a totally different character.
This is Bowser, not Bowser Junior. Here he is a child since this takes place WAY before the mainline Mario games.
Put at 0.25x you can hear the music in speed up at 0:20
My favourite jump
Huh. I didn't know bowser goes backwards if you leave him there for too long
Yoshi vs. Giant Baby Bowser in midair only would actually make an incredible true final battle
3:30 NOW YOU CAN INFINITE FLUTTER JUMP!
"Hey, this doesn't look to bad..." *2:45** comes* "OH GOD THEY'RE COMING AFTER ME"
I think the first glitch just proved that parallel universes exist in the world of Yoshi’s Island…
Me playing music 🎶
4:09
Это и жутко, и смешно...
I love big eggs!!!
as ISO to fly?
"First off, please turn annotations on" yeah we cant do that anymore
Hahaha it's even funnier in fast forward.
here's a question, why doesn't baby bowser attack when he's going backwards/upside-down? he attacks when he comes back (though that might just be his programming hitting a familiar spot).
It might have something to do with his distance
You can kinda hear The normal theme when you slow It odwn
But i have a question for this: if you shoot bowser when he is mirrored upside down does he get closer or further from yoshi?
J
0:35 baby Bowser going in the sunset, 32 seconds later baby Bowser clones himself and makes more baby Bowser's go into the sunset
Hola ti soy nueva
Honestly it’s creepy him running right Towards you
Wtf?
The boss fight is Very scary
The clones😂😂
Wow
3:30 imagine this was the original fight
That's pretty much a one way ticket to death, since there's literally NO floor.
@@Destructo_The_Blitzhog but yoshi can fly
@@CapitanJorge24 But unfortunately not forever. You have to repeatfully have to spam the jump button just to avoid falling to death.
@@Destructo_The_Blitzhog yeah but you still can beat him
@@CapitanJorge24 Noted. Just make sure you're holding jump at the right time and not too much(If you go too much, you'll go off screen and lose track of where you are)
This is so obviously fake
It isn't, I tried it myself.. Bowser flipped upside down.